The Monastery’s Shadow
A game built around story, atmosphere, and the experience of being in its world.
Software has been my life’s work, and technology a lifelong passion. Thirty years into the profession, I lead teams, build software, and create experiences. This is where I share what I’m making and the ideas I’m messing around with.
Selected projects
Games, motion, and tools. Different expressions of the same drive to make things.
A game built around story, atmosphere, and the experience of being in its world.
A new venture for managing my independent projects, bringing the work together under one studio.
Go to siteImage measurement and visual analysis tools that bring repeatable evidence to AI-assisted workflows.
View the projectSelected writing

Agents should carry responsibility beyond a finished task: keep context, track unfinished work, use judgment, and bring humans evidence-backed decisions.

Following a visual idea from the reference, through the work, and into the next version.

The coding agent can keep moving quickly through ambiguity, so architecture and judgment still have to stay human.
Contact
A question, an idea, or a conversation worth having.